In Pirates of the Burning Sea, you crawl into the skin of a captain who sails the rough seas of the Caribbean in the year 1720. When you first enter the world, you have to create an avatar to represent you.
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Monday -. Wednesday -Also did I mention we have a server? Just recently, in my search for games of my past, (it's obvious which one I picked) I had been looking at all the nautical games I used to play. Most are still online, but barely.
The one I was most surprised to hear about was that Pirates of the Burning Sea was still operating! I thought SOE abandoned that game and it went under, how is it still operating? I installed it, my old account was no longer there and upon research on the forums, the time to recover those was long past. I played it a bit and besides some chatter between friends and guild adverts, it was like standing on the ruins of an old civilization. I'm just curious how the game ended up like this, especially since it was rather popular back in the day. It seems like the game is managed by like 2 people, and it has switched off the sub model.
Not to something I'd call pay to win, but all the PVPers are rocking cash shop ships. It would cause hate on this sub, but I don't see the problem for most players. It's honestly odd to see a husk of an MMO operating like this, does anyone have any insight onto how the game survived when it was thought to have shut down?. When it was due to shutdown a few devs decided to form their own studio and SOE gave it to them.Say what you will about SOE and Smedley but they really tried to keep games running as long as financially possible. Look at Matrix Online which had like 100 players when it went under or how long Vanguard was up or Star Wars: Galaxies, that only got shut down due to SW:Tor.
Most of their games that barley had any players left were pretty much shut down in one big wave maybe a year before Columbus Nova took over.Your comment about the 2 devs is probably accurate, the game barley got any developement as far as I know but the few dedicated people that still play it are probably good enough to pay the few devs that are on the game.It's the same reason why DaoC or Ultima Online are still up and running. If you have a fundation and a dedicated fanbase that is content with just a few bugfixes and minor patches here and there you don't need a huge devteam and thus an MMORPG can survive.The reason why a lot of them sink, is because they are under the umbrella of a big publisher and not indipendent, thus the publisher would rather pull the devs from a small game and put them to use elswhere. That's not it.We are talking about not making money, like it's bleeding money but for the sake of the few players the losses aren't yet so high to shut it down. Financially possible in my context didn't mean profit.Or do you actually think Matrix Online with its like 50-100 players was making money?Or how about Vanguard?All those games didn't make money anymore but for the players and positive PR they kept it running as long as they could.Also, talk about City of Heroes and NCSoft with your statement. That game still made money when it shut down.
Yes, an interview with Smedley I read a few years ago, I believe it was on massively before they shut down (and came back).But I am sure as hell not going to search for that one where ever the hell I read it. You can believe me or not, I couldn't care less. If you think Vanguard and Matrix online made a profit, go ahead.Also, like I said, COH was shut down when it was still making a million or so in profit iiRCBut it's not about making a bit of money or breaking even. Like I said in my original statement, a publisher has to eveluate if it makes sense to keep the devs, which are a resource, on a project that makes a bit of money or pull them off to another project with the potential to make much more.So games, like COH get shut down even if they are in a positive and earning money. It was never all that popular. At it's peak it was a niche game at best.PotBS suffered from lack of direction from the start. By Flying Labs own admittance way back when, the game was originally designed as a spiritual successor to Sid Meier's Pirates and became a MMO only later in development.
The game is good actually. The setting, detail, effort put into the world etc everything checks out. There is a lot of gameplay too. Economy is now more complicated and developed than it was before.The main problems come from things like clunky interface (point and click heavy), many menus, nothing to help you navigate complicated economy production amid all those old style interfaces and similar things. These are natural since it was designed in 2008.
Think Skyrim and how easy its interface, actions go. Compared to that its tiring.But otherwise its a good setting. Has a lot to do. Being designed in Wow/Everquest mentality is a problem since at top end, all you can do is hardcore pvp/port battles, joining raid-type big events, and to an extent doing economy stuff. Its not like newer games which give more a sandbox environment to play.
Its more like Wow at sea. Things are tied to level, level is tied to xp, xp is tied to xp-related activities, which end up evaluating to doing missions which lose their novelty after level 20 or so. Then its a tedious grind up to level 50. Fleeting is an option many people use to avoid that, but it effectively takes you up to level 30 - though VERY fast.Some stuff they do scuttle the economy though - after issuing an advanced, complicated economy which even required cash shop structures to get to the top, a few drops were added to the game (like chest keys) which unlock some advanced items that were needed for this or that, and looting these and selling them caused inflation.
When a chest key sells for 10 million or more, there is no point to manufacturing anything in lower level economy to make 100k-200k profit. Which kills economy play at lower levels.And at the top, making big, large ships or final produce still remains pointless compared to looting rare items after fleeting for a few hours. Make a Wenden 3rd rate with a lot of effort, it sells for 20 mil, a chest key is 10 mil.They introduced NPC traders into AH to help with this, and it helps to a great extent to enable economy play, but in such an environment naturally economy game remains gimped.PVPers in general have it better since there are many endgame pvp features. Though over time it gets boring naturally, and people switch sides to try a different venue etc.But, all that is said, its still one of the best naval games, despite being 10 years old. It holds its own in many things, and that includes graphic quality. Ships, sea, sailing, cities etc all check out well.I occasionally return and play this game. I had the same thing happen.
Played ages ago and I had a max level character, missed the transfer by like a year or something. Went back recently, it was fun, but it just felt closed and empty. Sad really, POTBS was a great game (avcom aside). I loved walking around listening to the music being played and hearing the NPC conversations.
Ship combat was a fun and engaging. No other game has given the same feeling. Naval Action might get there someday, but I have no great hopes.I would love to see POTBS revival, but that time may be long past.